Posts Tagged ‘ghost programs’

An Appreciation of Haunted Collector

As you know, Squiders, I appreciate the odd ghost hunting show. Which is why I like Haunted Collector, because it does something different.

In the past, there’s been two types of ghost show: one where we recreate “true” experiences, and one where we explore supposedly haunted locations. Haunted Collector acknowledges that aside from places being haunted, objects can also be haunted. (Also: people can be haunted. But that’s a different thing altogether.)

So, if you’re unfamiliar with the show, the team goes into a location and attempts to locate an object that might be haunted. I think they must ask the owner to identify objects of suspicion before hand: things that entered the building right before the haunting started or escalated, things that are extremely old, things that they found left in the house by previous owners (as the leader, John, says, there’s often a reason things are left behind).

After they identify potential objects, they do a baseline sweep (during the day! Hallelujah!) to see if anything is giving off an EMF field or if they get any EVPs near a particular object (or one that was not previously identified), and then they return at night with the full ghost-hunting set-up to see if they can pinpoint activity to something specific.

What’s kind of neat is sometimes, when it’s not one of the suspected objects, sometimes they’ll follow the clues to find something else, like something buried in the basement, or something in a vent, or on the grounds outside.

I find it to be great story fodder because, let’s face it, this isn’t something people worry about usually. When you find something cool or old, would you think twice about picking it up and taking it home with you? If you find a locket buried beneath a tree, would you worry that its original owner never found peace? Probably not. And that opens a lot of doors.