So Far, So Good

Well, squiders, we’re into week 2 on my class (and Lord of the Rings Online) and I have yet to get completely sucked into the game.

Part of this may be because I’m in the Shire at the moment, and the hobbit quests are about the most aggravating things ever. I mean, MMOs are kind of repetitive at best because you’ve got to complete quests, and a lot of times that consists of running around, killing a bunch of the same things. The hobbits want you to take things places, and they time you, and there are other hobbits that can walk out in front of you and ruin your quest after you’ve been running around for five minutes with the dang thing.

Normally I like hobbits as a species. But the game kind of makes me want to light the whole Shire on fire.

Anyway, so there’s a level of frustration that is helping me play for a reasonable amount of time. And thus far, the in-game class requirements have been more about exploring the gaming experience. I was a bit worried that we were going to have to be at a certain level each week, or something, but that’s not true as of yet.

I’m really enjoying the non-gaming content of the class as well. We’re talking about mythologies, hero’s journey, remediation of different mediums–all things that interest me. And the reading thus far has involved both Lord of the Rings and a bunch of epic poetry, which has been neat. Yesterday I downloaded a bunch of classic fantasy books onto my Kindle that we talked about in class (just kind of off-hand) to read when I get the chance.

So I’m happy with the class, and LOTRO doesn’t seem to be eating my soul, and I finished re-outlining my edit, so things seem to be all good in this neck of the woods.

How are you, squiders? (Also, if you’re interested in the above, you might jump in on this class too.)

The Video That My Inner Editor Loves (Plus a ROW80 Check-in)

Well, my edit’s hit more bumps. I’ve decided it’s best to add in a new character who’s got to be integrated into at least two of the subplots, so I’m going back through and making new conflict arcs for him, and then I’ve got to re-outline the entire story past when he shows up. (Which is chapter 6 or 7, I believe.)

His addition is going to give a lot more depth and strength to the two subplots in general, but it’s still a pain. Oh well.

So ROW80 has been pretty much a miss for me so far. I need to get my act together. Hopefully next week I’ll have good news.

I need to focus on that right now, so I’m sharing Weird Al’s new music video with you. As an editor, it makes me more happy than it probably should.

 

The Trouble with MMOs–Or Why I Haven’t Touched One in 10+ Years

Well, dear Squiders, I have a bit of an addictive personality. This sounds like a lovely thing, like people think you’re so great they just want to hang out with you all the time, but unfortunately what it really means is that it’s easy to get hooked on something to the detriment of the rest of your life.

Luckily for me, mine has always been pretty minor, and I’ve trained myself to be responsible even when I don’t want to be. It’s also extremely sporadic, and my “addictions” don’t tend to last very long.

Video and computer games tend to be a weak point for me, but I’ve found ways around this, such as playing games with episodes (typically beatable in a few hours as most) or online games where you only have a set amount of energy so you can’t play for that long. And I am royally terrible at any games that require me to use a joystick to move around, so that frustration also helps.

But MMOs–especially MMORPGs–are the worst. Basically, these games are giant worlds where you create your own character and run around doing quests for NPCs. There’s also a main storyline, if you want, and you can join guilds, fight other players, or work beside them to take down bosses and dungeons.

There’s always something more to do, and there’s no set break points, so it’s easy to run around for hours, killing spiders and carting letters between villages and learning how to farm or make armor.

In college I played an MMORPG called Dark Ages of Camelot, which was brilliant and lovely and very interesting, but it ate up all my time. Sure, I made it to class and practice, but I would get sucked in and eke out play time whenever I could. It wasn’t good. I swore off MMOs.

And I hadn’t touched one since. Til yesterday.

I’ve talked about Coursera here before, but I started a class that compares video games to literature and also explores storytelling across different mediums. (Or so the course promises, anyway.) And I’ve been really excited for it. But part of the class is to play Lord of the Rings Online which is, you guessed it, a MMORPG.

So I installed the game, created my character, and completed the tutorial. And then I spent another three hours running around, killing spiders, yelling at hobbits (hobbit errands are the worst, I’m going back to Bree-land), and also getting my butt handed to me by said spiders.

On one hand, I’m really interested to see how playing LOTRO ties into the subject matter of the course. (Maybe we’ll even discuss the tendency of people to get addicted to MMOs. That would be helpful.) But on the other hand, I’m worried that this is a bad idea, and that I’m getting myself into something that is going to negatively impact my life.

On yet another hand, one long gaming day does not mean anything. I mean, I played five hours for two days on Skyrim, and then never touched the game again. (Skyrim is fairly similar to an MMO, except without the other people. Also, you can teleport between places you’ve been, which MMOs should really get on because boo to running all over the place.)

Should I get out while I still can, Squiders? Or do I give myself the benefit of the doubt for a little longer, see how the gameplay ties into the the coursework? (In the interest of full disclosure, playing the game is not a required part of the class, though it does seem like you’re missing out on most of the content if you don’t.)

Dream Structure

I don’t know if we’ve talked about this before, Squiders, but I dream in stories. It’s very odd.

(The main plotline for Shards came directly from a dream, actually.)

Not all the time, certainly, but quite often, especially if I’m aware that I’m dreaming. As such, a lot of times I am not directly involved in the events of my dreams myself, but function more as an outside observer, like I’m watching a movie. And if I am lucid dreaming, I can change plotlines to make more “sense” (as much as anything makes sense in a dream).

(Have you ever had those dreams, where you’re stuck on a problem, and you spend your whole night dreaming about a solution for said problem, and then when you wake up you discover that your brilliant solution makes no sense in the real world? That drives me crazy.)

Sunday night, however, my dreams threw in another twist.

They gave me a prologue before the dream’s main plot began.

I mean–what. Just…what the heck, brain.

I mean, I have no idea how dreams work, but it seems extremely optimistic to think that my brain had the entire dream planned out enough where it could put together an accurate prologue–and it did end up working. Though I don’t know how much of that may have been because the dream changed to reference the prologue.

(To be perfectly honest, I could have done without this dream and its storyline altogether, because it was creepy and I didn’t need to spend all night on that, thank you.)

Does anyone else dream in stories? If so, have you ever adapted a dream!story into something real (a novel, short story, game, drawing)?

The Hidden Layers of Stories

As both a reader and a writer, I’m always interested in what doesn’t make it into a story.

The fact is that, in order to give your story depth and realism, you need to know a lot more about your world, characters, and backstory than you could ever stuff in.

I mean, Tolkien made up entire languages for Middle Earth.

And I love when we get little glimpses into that process, because everyone works differently. I love learning what influenced people to write the story they did, what mythology or other media they referenced. I love knowing the evolution of characters and storylines.

And, perhaps logically, I like looking back through my own notes, to see where I started in comparison to where I ended up.

And I’m always surprised by what I’ve forgotten. Take, for example, this short story I have coming out in an anthology in August. I wrote the first draft in April and apparently I’ve already spaced on the whole experience, because I found my notes in a notebook last night.

There was a map, showing the main character’s journey, and I’d marked three spots on said map where the main characters runs into issues. And next to each spot I’d labeled what type of conflict it was–physical, mental, or emotional.

And until I found that map, I’d completely forgotten that I’d made a conscious decision to make sure each problem she encountered challenged something different to help with her character growth, even though this is not a story that I haven’t touched in years (in fact, I’m approving the copy edits on it today, so).

I just find the whole process of story creation utterly fascinating. Don’t you?

Any neat story process tidbits you know, Squiders? Anything interesting from your own stories, if you’re a writer?

ROW80 Round 3 Goals

Howdy, squiders. How’s your Thursday? If American, excited for your extra Friday off? If not American, uh, you can mock us for losing to Belgium? Though that’s just mean, you should be ashamed.

Anyway, as hinted at on Tuesday, I’m working on an edit. It’s a young adult paranormal novel, and it’s been a really long time since I’ve touched it, and that shows. I’m having a hard time getting into the right mindset, and everything’s just moving really slow. Hopefully as I get a little further into things, it’ll start to flow better, but for now, everything’s painful.

A Round of Word in 80 Days (ROW80) is starting their third round of the year on Monday. For those of you who haven’t forgotten about this since earlier this year, ROW80 is a writing “challenge” that runs in 80 days bits. You can set your own goals and have to check-in on the main website periodically.

I did Round 1 back in January-March, and it worked pretty well at the time. Of course, at that point I was writing first drafts and I think writing challenges and word counts go along swimmingly, so we’ll see how it goes with editing. Now, ROW80 requires goals to be quantifiable, and it looks like I will have approximately 28 chapters when done with my edit, so I’m going to count by chapters. I have two done, and hopefully will finish one or two more before Monday.

So, goals:

-Edit 26(ish) chapters on Bleachers
-5K on scifi serial
-Outline new novels (3)

I’m hoping one of my writing communities starts a short story or prompt challenge for the summer, because that’s always fun, but it won’t make any sense to make goals based on that until then.

What have you been up to, squiders? Anything fun? Any goals for the summer?

Alpaca Interlude

I hate to do this to you guys, but I’m in a rough spot on my edit (whhhhhyyyyyy) and I need to focus on that. So today, you get alpaca.

Specifically, you get these alpaca:

Alpacasso

Source: Harajukustation.net

So apparently these are a thing. They’re called Alpacasso (or Alpakasso) and, of course, they originated in Japan, and beyond that I don’t know anything about them but they are everywhere and they are adorable and they are obviously an evil alpaca plot to infiltrate our homes and our hearts so they can continue their bid for world domination.

So be strong, Squiders. Don’t let their little fuzzy smiles distract you from the truth. Alpaca are little, fluffy bundles of evil. They will steal your hats. They will eat your cake. They may knit you scarves while leering at you in a disturbing manner. Beware.

(Seriously, though, as far as I can tell it’s just a line of toys. You can purchase a variety of different colors, sizes, shapes, etc., here.)

Right, my edit and frustration beckons. Onward!

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